As a child of the 70’s and a teen of the 80’s, I find shows that delve into the pop culture of those decades particularly compelling. I thoroughly enjoyed the Netflix series Stranger Things which featured so many Easter eggs of the 80’s it has become a cultural phenomenon for this decade. Easter eggs are small hidden references in media that harkens to another film, show or game. Cultural Easter eggs are also the point of Stephen Spielberg’s latest film, Ready, Player One, and viewers will spend much of the film trying to identify all of them. The movie is an adaptation of the novel by first-time author Ernest Cline, a self-described child of 80’s culture who takes the title from the experience of playing most 80’s video games. While most viewers will find satisfaction in this film looking for and identifying the parts of 80’s pop culture that are significant to them, the movie does work on its own merits as well, although it does have to overcome one or two challenges to do it.
The movie centers around a young man in a dystopian future where people escape the pain of daily life by plugging into a virtual reality world called the Oasis where people can become anyone they wish to be. Many people chose to become super heroes or characters from films and TV. The Oasis is so pervasive that its virtual economy drives the real world economy. The Oasis was designed and built by two men who have become legends to users and when they end their partnership, it creates ripples across the world. One of them dies and leaves his stake in the oasis to the person who can complete three puzzles in the Oasis to unlock Easter eggs and win the contest. Much like the sword in the stone, no one has proven worthy to win the challenge. Until now.
The Hero of the film is Wade Watts (AKA Parzival), portrayed by Tye Sheridan, a loner who competes in the contest as a loner without the benefit of a “pack.” He does, however, have other loners that have become friends while idolizing the mysterious player known only as Art3mis. Parzival and his friends soon realize that in order to beat the corporate team known as the IOI’s to the win the game, they must pool their knowledge. But even then, will it be enough?
The film is almost entirely CGI, since most of the engagement is in the Oasis, with the occasional back story being film with the real actors. One would think that with this technological advantage the 3-D version of the film would be spectacular. Unfortunately, it did not use the technology to its advantage and the 3-D was subpar, even though the imagery was very good. The textures were some of the best yet, especially the skin textures of the character’s avatars. It was difficult to distinguish between the CGI and the actual film sets in some scenes.
The acting was probably the biggest challenge the film facing it, as most of the cast are unknowns and their performance was rather stiff and stilted. Add the fact the CGI avatars suffer from the CGI inability to convey the subtleties and nuances of human expression and the performance suffers accordingly.
The story does fall into the standard quest formula with the requisite challenges the protagonist must overcome to reach his goal, but the characters do a good job of driving the story through the plot by being engaging and easy with which one can identify. The other challenge is that the film is long at two-and-a-half hours and drags at times. If the script had been tightened up, the film would have flowed much better.
Ready, Player One is a good movie to enjoy in the cinema, although not necessarily in 3-D. Spend the time watching for the Easter eggs that are individually significant, as there has to be at least one. Parzval drives a DeLorean that is a mash-up of Marty McFly’s time machine from Back to the Future, the Ghostbuster’s hearse and KITT from Knight Rider. The Iron Giant makes an appearance, as does King Kong, and MechaGodzilla. The reference to the 1980 film Excalibur was my personal favorite.